Deep reinforcement learning and creativity

Franceschelli, Giorgio (2025) Deep reinforcement learning and creativity, [Dissertation thesis], Alma Mater Studiorum Università di Bologna. Dottorato di ricerca in Computer science and engineering, 37 Ciclo. DOI 10.48676/unibo/amsdottorato/11991.
Documenti full-text disponibili:
[thumbnail of FranceschelliGiorgio_Deep_Reinforcement_Learning_and_Creativity.pdf] Documento PDF (English) - Richiede un lettore di PDF come Xpdf o Adobe Acrobat Reader
Disponibile con Licenza: Creative Commons: Attribuzione - Non Commerciale - Non Opere Derivate 4.0 (CC BY-NC-ND 4.0) .
Download (2MB)

Abstract

Generative artificial intelligence (AI) is among the most exciting developments in computer science over the last decade. In several fields, it is not only complementing but also replacing the creative abilities that were once solely in humans’ hands. However, current generative models are limited by their learning schemes, which merely aim to imitate training data. To develop more creativity-oriented models, new approaches should be considered. Among them, reinforcement learning (RL) represents a promising direction. RL is an inherently learning-by-acting approach and can capture a greater variety of target behaviors, making it ideal for modeling how humans learn to behave creatively. Studying RL together with creativity can be of crucial importance for both fields. This thesis explores whether creativity can enhance the design of RL algorithms and, vice versa, whether RL can help develop more creative generative models. First, we study if dreaming can help RL agents better generalize, as suggested for humans. We leverage generative augmentations to transform predicted trajectories into dream-like experiences for training agents and evaluate generalization capabilities in different scenarios. Then, we develop a new creativity score that quantifies the originality and value of artifacts. We use it as a reward in an RL framework, and we propose to fine-tune pre-trained models toward more creative solutions. We validate our method in two different domains: poetry generation and problem solving. In addition, we present new sampling schemes to better simulate the human creative process by working at the response generation and validation levels. Finally, we conclude with a deep analysis of three main social and practical issues: whether current models are creative and their implications; whether they can be entitled to agency and what happens to human agency when collaborating with them; how copyright laws can manage the complexity of generative AI to protect human- and machine-generated artworks.

Abstract
Tipologia del documento
Tesi di dottorato
Autore
Franceschelli, Giorgio
Supervisore
Co-supervisore
Dottorato di ricerca
Ciclo
37
Coordinatore
Settore disciplinare
Settore concorsuale
Parole chiave
Deep Learning, Artificial Intelligence, Creativity, Reinforcement Learning, Generative AI
DOI
10.48676/unibo/amsdottorato/11991
Data di discussione
9 Aprile 2025
URI

Altri metadati

Statistica sui download

Gestione del documento: Visualizza la tesi

^