Lercari, Nicola
(2011)
Il linguaggio degli ambienti virtuali culturali:
comunicare la storia di Bologna attraverso il progetto Nu.M.E., [Dissertation thesis], Alma Mater Studiorum Università di Bologna.
Dottorato di ricerca in
Storia ed informatica, 23 Ciclo. DOI 10.6092/unibo/amsdottorato/3285.
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Abstract
The contemporary media landscape is characterized by the emergence of hybrid forms of digital communication that contribute to the ongoing redefinition of our societies cultural context. An incontrovertible consequence of this phenomenon is the new public dimension that characterizes the transmission of historical knowledge in the twenty-first century. Awareness of this new epistemic scenario has led us to reflect on the following methodological questions: what strategies should be created to establish a communication system, based on new technology, that is scientifically rigorous, but at the same time engaging for the visitors of museums and Internet users? How does a comparative analysis of ancient documentary sources form a solid base of information for the virtual reconstruction of thirteenth century Bologna in the Metaverse? What benefits can the phenomenon of cross-mediality give to the virtual heritage? The implementation of a new version of the Nu.M.E. project allowed for answering many of these instances. The investigation carried out between 2008 and 2010 has shown that, indeed, real-time 3D graphics and collaborative virtual environments can be feasible tools for representing philologically the urban medieval landscape and for communicating properly validated historical data to the general public. This research is focused on the study and implementation of a pipeline that permits mass communication of historical information about an area of vital importance in late medieval Bologna: Piazza di Porta Ravegnana. The originality of the developed project is not limited solely to the methodological dimension of historical research. Adopted technological perspective is an excellent example of innovation that digital technologies can bring to the cultural heritage. The main result of this research is the creation of Nu.ME 2010, a cross-media system of 3D real-time visualization based on some of the most advanced free software and open source technologies available today free of charge.
Abstract
The contemporary media landscape is characterized by the emergence of hybrid forms of digital communication that contribute to the ongoing redefinition of our societies cultural context. An incontrovertible consequence of this phenomenon is the new public dimension that characterizes the transmission of historical knowledge in the twenty-first century. Awareness of this new epistemic scenario has led us to reflect on the following methodological questions: what strategies should be created to establish a communication system, based on new technology, that is scientifically rigorous, but at the same time engaging for the visitors of museums and Internet users? How does a comparative analysis of ancient documentary sources form a solid base of information for the virtual reconstruction of thirteenth century Bologna in the Metaverse? What benefits can the phenomenon of cross-mediality give to the virtual heritage? The implementation of a new version of the Nu.M.E. project allowed for answering many of these instances. The investigation carried out between 2008 and 2010 has shown that, indeed, real-time 3D graphics and collaborative virtual environments can be feasible tools for representing philologically the urban medieval landscape and for communicating properly validated historical data to the general public. This research is focused on the study and implementation of a pipeline that permits mass communication of historical information about an area of vital importance in late medieval Bologna: Piazza di Porta Ravegnana. The originality of the developed project is not limited solely to the methodological dimension of historical research. Adopted technological perspective is an excellent example of innovation that digital technologies can bring to the cultural heritage. The main result of this research is the creation of Nu.ME 2010, a cross-media system of 3D real-time visualization based on some of the most advanced free software and open source technologies available today free of charge.
Tipologia del documento
Tesi di dottorato
Autore
Lercari, Nicola
Supervisore
Dottorato di ricerca
Scuola di dottorato
Scienze umanistiche
Ciclo
23
Coordinatore
Settore disciplinare
Settore concorsuale
Parole chiave
virtual heritage virtual environment realtà virtuale museologia Nu.M.E. Bologna Duecento Metaverso ricostruzione grafica 3D 3D graphics XIII secolo Piazza di Porta Ravegnana active learning didattica partecipativa machinima
URN:NBN
DOI
10.6092/unibo/amsdottorato/3285
Data di discussione
27 Maggio 2011
URI
Altri metadati
Tipologia del documento
Tesi di dottorato
Autore
Lercari, Nicola
Supervisore
Dottorato di ricerca
Scuola di dottorato
Scienze umanistiche
Ciclo
23
Coordinatore
Settore disciplinare
Settore concorsuale
Parole chiave
virtual heritage virtual environment realtà virtuale museologia Nu.M.E. Bologna Duecento Metaverso ricostruzione grafica 3D 3D graphics XIII secolo Piazza di Porta Ravegnana active learning didattica partecipativa machinima
URN:NBN
DOI
10.6092/unibo/amsdottorato/3285
Data di discussione
27 Maggio 2011
URI
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