The influence of career histories on team perfomance in new product development: a study of the video game industry

Riboldazzi, Federico (2011) The influence of career histories on team perfomance in new product development: a study of the video game industry, [Dissertation thesis], Alma Mater Studiorum Università di Bologna. Dottorato di ricerca in Direzione aziendale, 22 Ciclo.
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The purpose of this research is to contribute to the literature on organizational demography and new product development by investigating how diverse individual career histories impact team performance. Moreover we highlighted the importance of considering also the institutional context and the specific labour market arrangements in which a team is embedded, in order to interpret correctly the effect of career-related diversity measures on performance. The empirical setting of the study is the videogame industry, and the teams in charge of the development of new game titles. Video games development teams are the ideal setting to investigate the influence of career histories on team performance, since the development of videogames is performed by multidisciplinary teams composed by specialists with a wide variety of technical and artistic backgrounds, who execute a significant amounts of creative thinking. We investigate our research question both with quantitative methods and with a case study on the Japanese videogame industry: one of the most innovative in this sector. Our results show how career histories in terms of occupational diversity, prior functional diversity and prior product diversity, usually have a positive influence on team performance. However, when the moderating effect of the institutional setting is taken in to account, career diversity has different or even opposite effect on team performance, according to the specific national context in which a team operates.

Tipologia del documento
Tesi di dottorato
Riboldazzi, Federico
Dottorato di ricerca
Scuola di dottorato
Scienze economiche e statistiche
Settore disciplinare
Settore concorsuale
Parole chiave
organizational demography new product development team composition video game industry
Data di discussione
27 Maggio 2011

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